macOS 最佳实践
性能优化
1. 选择合适的处理模式
视频模式(FBProcessModeVideo)
- 适合实时视频流、直播场景
- 性能更优,处理速度快
- 建议用于相机预览、视频通话等场景
图像模式(FBProcessModeImage)
- 适合单张图片处理
- 质量更高,效果更好
- 建议用于照片编辑、图片美化等场景
objc
// 实时视频处理
FBImageFrame *output = [engine processImage:input processMode:FBProcessModeVideo];
// 高质量图片处理
FBImageFrame *output = [engine processImage:input processMode:FBProcessModeImage];2. 参数调节建议
美颜参数调节原则
- 从较小值开始调节,避免过度美颜
- 实时场景下建议降低参数值以保证流畅度
- 静态图片可以适当提高参数值
- 根据用户群体和场景调整参数范围
推荐参数范围
objc
// 基础美颜参数(实时场景)
[self.beautyEngine setBasicParam:FBBasicParam_Smoothing floatValue:0.2f]; // 磨皮
[self.beautyEngine setBasicParam:FBBasicParam_Whitening floatValue:0.1f]; // 美白
[self.beautyEngine setBasicParam:FBBasicParam_Rosiness floatValue:0.1f]; // 红润
// 面部重塑参数(实时场景)
[self.beautyEngine setReshapeParam:FBReshapeParam_FaceThin floatValue:0.1f]; // 瘦脸
[self.beautyEngine setReshapeParam:FBReshapeParam_EyeSize floatValue:0.1f]; // 大眼3. 内存优化
使用 ARC 管理内存
objc
// 推荐:使用 ARC 自动管理
@property (nonatomic, strong) FBImageFrame *reusableFrame;
// 避免:手动管理内存(除非必要)
// FBImageFrame *frame = [[FBImageFrame alloc] init];
// [frame release];及时释放资源
objc
@interface BeautyProcessor : NSObject
@property (nonatomic, strong) FBImageFrame *reusableFrame; // 复用对象
@end
@implementation BeautyProcessor
- (FBImageFrame *)processImage:(NSData *)imageData {
// 复用 FBImageFrame 对象
if (self.reusableFrame == nil) {
self.reusableFrame = [FBImageFrame createWithRGBA:data width:width height:height stride:stride];
}
// 处理图像
FBImageFrame *output = [self.beautyEngine processImage:self.reusableFrame processMode:FBProcessModeVideo];
return output;
}
- (void)release {
self.reusableFrame = nil; // ARC 会自动释放
}
@end架构设计
1. 单例模式管理引擎
objc
@interface BeautyEngineManager : NSObject
@property (nonatomic, strong, readonly) FBBeautyEffectEngine *engine;
+ (instancetype)sharedManager;
- (void)releaseEngine;
@end
@implementation BeautyEngineManager
+ (instancetype)sharedManager {
static BeautyEngineManager *instance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
instance = [[BeautyEngineManager alloc] init];
});
return instance;
}
- (instancetype)init {
self = [super init];
if (self) {
[self initEngine];
}
return self;
}
- (void)initEngine {
FBEngineConfig *config = [[FBEngineConfig alloc] init];
config.appId = @"your_app_id";
config.appKey = @"your_app_key";
_engine = [FBBeautyEffectEngine createEngineWithConfig:config];
}
- (void)releaseEngine {
_engine = nil;
}
@end2. 异步处理图像
objc
@interface AsyncBeautyProcessor : NSObject
@property (nonatomic, strong) dispatch_queue_t processingQueue;
@property (nonatomic, strong) FBBeautyEffectEngine *engine;
@end
@implementation AsyncBeautyProcessor
- (instancetype)init {
self = [super init];
if (self) {
self.processingQueue = dispatch_queue_create("com.facebetter.processing", DISPATCH_QUEUE_SERIAL);
self.engine = [BeautyEngineManager sharedManager].engine;
}
return self;
}
- (void)processImageAsync:(FBImageFrame *)input completion:(void(^)(FBImageFrame *result, NSError *error))completion {
dispatch_async(self.processingQueue, ^{
@try {
FBImageFrame *output = [self.engine processImage:input processMode:FBProcessModeVideo];
// 切换到主线程回调
dispatch_async(dispatch_get_main_queue(), ^{
completion(output, nil);
});
} @catch (NSException *exception) {
NSError *error = [NSError errorWithDomain:@"FacebetterError"
code:-1
userInfo:@{NSLocalizedDescriptionKey: exception.reason}];
dispatch_async(dispatch_get_main_queue(), ^{
completion(nil, error);
});
}
});
}
@end错误处理
1. 完善的错误处理机制
objc
@interface RobustBeautyProcessor : NSObject
@property (nonatomic, strong) FBBeautyEffectEngine *engine;
@end
@implementation RobustBeautyProcessor
- (BOOL)processImage:(FBImageFrame *)input output:(FBImageFrame *)output {
// 参数检查
if (self.engine == nil) {
NSLog(@"Engine not initialized");
return NO;
}
if (input == nil) {
NSLog(@"Invalid input image");
return NO;
}
@try {
// 处理图像
FBImageFrame *result = [self.engine processImage:input processMode:FBProcessModeVideo];
if (result == nil) {
NSLog(@"Failed to process image");
return NO;
}
// 复制结果到输出
[self copyImageFrame:result to:output];
return YES;
} @catch (NSException *exception) {
NSLog(@"Exception during processing: %@", exception.reason);
return NO;
}
}
- (void)copyImageFrame:(FBImageFrame *)src to:(FBImageFrame *)dst {
// 实现图像复制逻辑
}
@end2. 重试机制
objc
@interface RetryBeautyProcessor : NSObject
@property (nonatomic, strong) FBBeautyEffectEngine *engine;
@end
@implementation RetryBeautyProcessor
static const int MAX_RETRY_COUNT = 3;
static const NSTimeInterval RETRY_DELAY = 0.1;
- (FBImageFrame *)processImageWithRetry:(FBImageFrame *)input {
for (int i = 0; i < MAX_RETRY_COUNT; i++) {
@try {
FBImageFrame *result = [self.engine processImage:input processMode:FBProcessModeVideo];
if (result != nil) {
return result;
}
} @catch (NSException *exception) {
NSLog(@"Attempt %d failed: %@", i + 1, exception.reason);
}
if (i < MAX_RETRY_COUNT - 1) {
[NSThread sleepForTimeInterval:RETRY_DELAY];
}
}
NSLog(@"All retry attempts failed");
return nil;
}
@end生命周期管理
1. NSViewController 生命周期处理
objc
@interface BeautyViewController : NSViewController
@property (nonatomic, strong) BeautyEngineManager *beautyManager;
@end
@implementation BeautyViewController
- (void)viewDidLoad {
[super viewDidLoad];
// 初始化美颜引擎
self.beautyManager = [BeautyEngineManager sharedManager];
}
- (void)viewWillAppear {
[super viewWillAppear];
// 恢复美颜处理
}
- (void)viewWillDisappear {
[super viewWillDisappear];
// 暂停美颜处理
}
- (void)dealloc {
// 释放美颜引擎(如果不再需要)
// [self.beautyManager releaseEngine];
}
@end2. 应用生命周期处理
objc
- (void)applicationDidFinishLaunching:(NSNotification *)notification {
// 应用启动时初始化美颜引擎
[[BeautyEngineManager sharedManager] initEngine];
}
- (void)applicationWillTerminate:(NSNotification *)notification {
// 应用退出时释放美颜引擎
[[BeautyEngineManager sharedManager] releaseEngine];
}
- (void)applicationDidResignActive:(NSNotification *)notification {
// 应用失去焦点时暂停美颜处理
[[BeautyEngineManager sharedManager] pauseProcessing];
}
- (void)applicationDidBecomeActive:(NSNotification *)notification {
// 应用获得焦点时恢复美颜处理
[[BeautyEngineManager sharedManager] resumeProcessing];
}性能监控
1. 性能指标监控
objc
@interface BeautyPerformanceMonitor : NSObject
@property (nonatomic, assign) NSTimeInterval startTime;
@property (nonatomic, assign) NSInteger frameCount;
@property (nonatomic, assign) NSTimeInterval totalProcessTime;
@end
@implementation BeautyPerformanceMonitor
- (void)startFrame {
self.startTime = [[NSDate date] timeIntervalSince1970];
}
- (void)endFrame {
NSTimeInterval processTime = [[NSDate date] timeIntervalSince1970] - self.startTime;
self.totalProcessTime += processTime;
self.frameCount++;
// 计算平均处理时间
if (self.frameCount % 30 == 0) { // 每30帧计算一次
NSTimeInterval avgTime = self.totalProcessTime / self.frameCount;
NSLog(@"Average process time: %.2fms", avgTime * 1000);
// 重置计数器
self.totalProcessTime = 0;
self.frameCount = 0;
}
}
- (BOOL)isPerformanceGood {
return (self.totalProcessTime / MAX(self.frameCount, 1)) < 0.033; // 30fps
}
@end2. 内存使用监控
objc
@interface MemoryMonitor : NSObject
@end
@implementation MemoryMonitor
- (void)logMemoryUsage:(NSString *)tag {
struct mach_task_basic_info info;
mach_msg_type_number_t size = MACH_TASK_BASIC_INFO_COUNT;
kern_return_t kerr = task_info(mach_task_self(), MACH_TASK_BASIC_INFO, (task_info_t)&info, &size);
if (kerr == KERN_SUCCESS) {
NSLog(@"%@ - Used: %.2fMB, Resident: %.2fMB", tag,
info.resident_size / 1024.0 / 1024.0,
info.resident_size / 1024.0 / 1024.0);
}
}
- (BOOL)isMemoryLow {
struct mach_task_basic_info info;
mach_msg_type_number_t size = MACH_TASK_BASIC_INFO_COUNT;
kern_return_t kerr = task_info(mach_task_self(), MACH_TASK_BASIC_INFO, (task_info_t)&info, &size);
if (kerr == KERN_SUCCESS) {
// macOS 内存更大,阈值可以设置得更高
return info.resident_size > 500 * 1024 * 1024; // 500MB
}
return NO;
}
@end配置管理
1. 美颜配置管理
objc
@interface BeautyConfigManager : NSObject
@property (nonatomic, strong) NSUserDefaults *userDefaults;
@end
@implementation BeautyConfigManager
- (instancetype)init {
self = [super init];
if (self) {
self.userDefaults = [NSUserDefaults standardUserDefaults];
}
return self;
}
- (void)saveBeautyConfig:(BeautyConfig *)config {
NSDictionary *configDict = @{
@"smoothing": @(config.smoothing),
@"whitening": @(config.whitening),
@"face_thin": @(config.faceThin),
@"basic_enabled": @(config.basicEnabled),
@"reshape_enabled": @(config.reshapeEnabled)
};
[self.userDefaults setObject:configDict forKey:@"beauty_config"];
[self.userDefaults synchronize];
}
- (BeautyConfig *)loadBeautyConfig {
BeautyConfig *config = [[BeautyConfig alloc] init];
NSDictionary *configDict = [self.userDefaults objectForKey:@"beauty_config"];
if (configDict) {
config.smoothing = [configDict[@"smoothing"] floatValue];
config.whitening = [configDict[@"whitening"] floatValue];
config.faceThin = [configDict[@"face_thin"] floatValue];
config.basicEnabled = [configDict[@"basic_enabled"] boolValue];
config.reshapeEnabled = [configDict[@"reshape_enabled"] boolValue];
}
return config;
}
@end
@interface BeautyConfig : NSObject
@property (nonatomic, assign) float smoothing;
@property (nonatomic, assign) float whitening;
@property (nonatomic, assign) float faceThin;
@property (nonatomic, assign) BOOL basicEnabled;
@property (nonatomic, assign) BOOL reshapeEnabled;
@end
@implementation BeautyConfig
- (instancetype)init {
self = [super init];
if (self) {
self.smoothing = 0.3f;
self.whitening = 0.2f;
self.faceThin = 0.1f;
self.basicEnabled = YES;
self.reshapeEnabled = NO;
}
return self;
}
@endmacOS 特有优化
1. 多显示器支持
objc
@interface MultiDisplayManager : NSObject
@property (nonatomic, strong) NSArray<NSScreen *> *screens;
@end
@implementation MultiDisplayManager
- (void)setupMultiDisplaySupport {
self.screens = [NSScreen screens];
for (NSScreen *screen in self.screens) {
CGFloat scaleFactor = screen.backingScaleFactor;
if (scaleFactor > 1.0) {
// Retina 显示器优化
NSLog(@"Retina display detected with scale factor: %.1f", scaleFactor);
// 根据缩放因子调整处理参数
}
}
}
- (void)handleDisplayChange:(NSNotification *)notification {
// 显示器配置变化时重新设置
[self setupMultiDisplaySupport];
}
@end2. 窗口管理
objc
@interface WindowManager : NSObject
@property (nonatomic, weak) NSWindow *mainWindow;
@end
@implementation WindowManager
- (void)handleWindowStateChange:(NSNotification *)notification {
NSWindow *window = notification.object;
if (window.isMiniaturized) {
// 窗口最小化时暂停处理
[[BeautyEngineManager sharedManager] pauseProcessing];
NSLog(@"Window minimized, pausing beauty processing");
} else if (window.isVisible) {
// 窗口显示时恢复处理
[[BeautyEngineManager sharedManager] resumeProcessing];
NSLog(@"Window visible, resuming beauty processing");
}
}
- (void)handleWindowDidResize:(NSNotification *)notification {
NSWindow *window = notification.object;
NSSize newSize = window.frame.size;
// 窗口大小变化时调整处理参数
NSLog(@"Window resized to: %.0fx%.0f", newSize.width, newSize.height);
// 根据新尺寸调整美颜参数
}
@end3. 系统性能监控
objc
@interface SystemPerformanceMonitor : NSObject
@end
@implementation SystemPerformanceMonitor
- (void)monitorSystemPerformance {
NSProcessInfo *processInfo = [NSProcessInfo processInfo];
NSUInteger processorCount = processInfo.processorCount;
NSUInteger activeProcessorCount = processInfo.activeProcessorCount;
float systemLoad = (float)activeProcessorCount / processorCount;
if (systemLoad < 0.3) {
// 系统负载低,可以使用高质量模式
NSLog(@"System load low (%.1f%%), using high quality mode", systemLoad * 100);
} else if (systemLoad < 0.7) {
// 系统负载中等,使用中等质量模式
NSLog(@"System load medium (%.1f%%), using medium quality mode", systemLoad * 100);
} else {
// 系统负载高,使用低质量模式
NSLog(@"System load high (%.1f%%), using low quality mode", systemLoad * 100);
}
}
@end测试建议
1. 单元测试
objc
@interface BeautyEffectTests : XCTestCase
@property (nonatomic, strong) FBBeautyEffectEngine *beautyEngine;
@end
@implementation BeautyEffectTests
- (void)setUp {
[super setUp];
FBEngineConfig *config = [[FBEngineConfig alloc] init];
config.appId = @"test_app_id";
config.appKey = @"test_app_key";
self.beautyEngine = [FBBeautyEffectEngine createEngineWithConfig:config];
}
- (void)testBeautyEngineInitialization {
XCTAssertNotNil(self.beautyEngine, @"Engine should be created");
}
- (void)testImageProcessing {
// 创建测试图像
uint8_t *data = malloc(640 * 480 * 4);
FBImageFrame *input = [FBImageFrame createWithRGBA:data width:640 height:480 stride:640 * 4];
// 处理图像
FBImageFrame *output = [self.beautyEngine processImage:input processMode:FBProcessModeVideo];
XCTAssertNotNil(output, @"Output should not be null");
free(data);
}
- (void)tearDown {
self.beautyEngine = nil;
[super tearDown];
}
@end2. 性能测试
objc
- (void)testPerformance {
[self measureBlock:^{
NSTimeInterval startTime = [[NSDate date] timeIntervalSince1970];
for (int i = 0; i < 100; i++) {
// 处理测试图像
[self processTestImage];
}
NSTimeInterval endTime = [[NSDate date] timeIntervalSince1970];
NSTimeInterval totalTime = endTime - startTime;
NSTimeInterval avgTime = totalTime / 100;
// macOS 性能更好,阈值可以设置得更低
XCTAssertLessThan(avgTime, 0.03, @"Average process time should be less than 30ms");
}];
}总结
遵循这些最佳实践可以帮助你:
- 提高性能: 通过内存管理、多线程处理和图像优化
- 改善用户体验: 通过渐进式加载和平滑过渡
- 提高代码质量: 通过模块化设计和错误处理
- 确保稳定性: 通过完善的测试策略
- macOS 优化: 通过多显示器支持和窗口管理
记住要根据具体需求调整这些实践,并持续监控应用性能。macOS 平台相比 iOS 有更大的内存和更强的处理能力,可以支持更高质量的美颜效果。